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The game board for Memoir '44 is a beautifully
painted, double-sided, large-hex game board. It is double sided with one
side depicting countryside and the other a beach.
44 double sided Terrain hexes are also provided. The 144 detailed army
miniatures - including historically accurate infantry, tanks and
artillery represent Allied and German infantry, artillery and armor. The
box also has 8 Custom Wooden dice that are to be used for resolving
conflicts. 36 Obstacle pieces, 60 illustrated Command cards, counters
for special forces, bridges, bunkers and medals; and a clear,
well-illustrated rule and scenario book – all these equip the players to
settle down for an absorbing game of Memoir '44.
Memoir ’44 is admirably suited for team play. The double sided game
board and terrain pieces increase the number of times the game can be
played in a different way.
The rules regarding each scenario specify the layout of terrain,
placement of starting units, the historical basis for battle, number of
command cards for each side, conditions for victory and any other
special rules.
Once the game board is set up and starting command cards issued to both
the sides, the game is ready to begin. Players can choose from any of
these actions – play a command card, order units, move units, battle and
redraw.
The game continues till the conditions laid down for victory in a
scenario are fulfilled. A game of Memoir '44 can be played between two
individual players and also between two teams. Where there is a team,
team members get to control different sections of the board. The cards
are held in common and the requirements of the situation determine which
player uses a card that is drawn.
Another variant of game play is overlord play. For playing this variant
of Memoir '44, multiple copies of the game are needed. Players are
divided into teams with each team being headed by a Commander-in-chief.
The Days of Wonder website provides detailed rules for this kind of
play.
Review of Memoir '44
Memoir '44 has achieved a rare feat. It has actually combined fun and
history. If all history lessons were made like Memoir '44, children
would be experts in history! Memoir '44 is a war game based on the
Allied campaign in Europe in the period 1944-45. Players actually manage
to learn and remember historical facts without consciously trying to do
so.
The game board of Memoir '44 is a treat for the eyes. The game mechanics
are simple yet elegant. The unpredictable nature of the card play and
dice play involved take away the seriousness of war. Memoir ‘44 promises
a lot of fun and is a good game for introducing first timers to strategy
games.
Even people, who normally do not like war games, feel drawn towards
Memoir '44. It is the interesting scenarios and absorbing game play that
draw people towards a game of Memoir ‘44. |
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