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The game box of Shadows Over Camelot brings you One Master game board of
Camelot and the Round Table, with its surrounding Quests; three
additional Double-sided Quests (the Holy Grail, Excalibur, and Lancelot
& the Dragon); 16 Swords of the Round Table; 168 cards; 7 Coat of Arms
(one per Knight); 7 standard dice (one for each Knight) and 1 special
8-sided die for the Siege Engines; a Rules Booklet and the Book of
Quests; 30 Miniatures (7 Knights, 3 Relics, 12 Siege Engines, 4 Saxon
and 4 Pict warriors).
Shadows Over Camelot draws a lot from history and features several
locations with an associated quest. The various locations and their
quests are - Camelot; the War against the Picts; the War against the
Saxons; the tournament against the Black Knight; the quest for
Excalibur; the quest for Lancelot's Armor; and the Grail Quest.
Each turn gives players any of the following situations. Their health
decreases or their attackers become stronger or the quest becomes
harder. After this each player is allowed to take a heroic action like
moving a quest location, or making a quest towards completion. Success
in a quest is determined by the playing of cards. Various rules lay down
the card combination needed for completing each quest.
A game of Shadows Over Camelot comes to an end when 12 siege engines
surround Camelot or when the Round Table is filled with twelve swords.
Proper coordination between the players can prevent the happening of an
event that lets the game win. If the traitor is clever and shows his
hand at the right time, the players can lose despite excellent
cooperation.
Days of Wonder gave the world a peek at Shadows Over Camelot at the 2005
American International Toy Fair. May 2005 saw Shadows Over Camelot being
released into the mass market.
Review of Shadows Over Camelot
Players engaged in a game of Shadows Over Camelot need to think up
strategies for their role of either a loyal knight or a traitor. As a
game of Shadows Over Camelot does not have any individual victory,
players need to possess and play with team spirit.
The strategy required by the traitor can be very interesting. A traitor
in Shadows Over Camelot can harm the common cause by being warlike and
placing siege engines strategically; he can be inefficient and cause
damage to team strategy. He can also harm the common cause by wasting
useful cards. The other method he can use is to keep quiet and show his
hand at the end to tip the scales in his favor. He can also be greedy
and acquire strategic weapons needed by other knights.
It is evident that a game of Shadows Over Camelot sets players thinking.
They need to evaluate situations and take timely decisions. Playing
Shadows Over Camelot is a good way to exercise thinking and decision
making skills.
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